feat(simulation): scene-package cooking + MuJoCo scene loading#2544
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Offline cooking of 3D scene assets into scene packages, and runtime
loading of cooked packages into MuJoCo.
- scene_assets/{spec,mesh_scene}: the ScenePackage contract + mesh/USD
import. load_scene_package() consumes cooked artifacts at runtime; it
does not perform the heavy bake.
- mujoco/{scene_mesh_to_mjcf,collision_spec}: bake a scene mesh into an
MJCF wrapping the robot, deciding each prim as a MuJoCo primitive,
convex hull (coacd), or mesh.
- mujoco/entity_scene: compose cooked entities into the model via MjSpec.
- scenes/{catalog,office}: named scene packages.
- experimental/pimsim/scene/*: the cook orchestration (plan, visual GLB,
optional Blender bake, collision hulls, sidecar, inspect).
Adds the 'scene' extra (open3d, trimesh, coacd, usd-core); the Blender
visual bake is an optional external 'blender' binary, not a wheel.
Extends the mujoco MjSpec type stubs.
Self-contained: the closure imports only dimos.utils. The sim-module
runtime wiring that drives this lands with the sim refactor.
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Offline cooking of 3D scene assets into scene packages, and runtime loading of cooked packages into MuJoCo.
Adds the 'scene' extra (open3d, trimesh, coacd, usd-core); the Blender visual bake is an optional external 'blender' binary, not a wheel. Extends the mujoco MjSpec type stubs.
Self-contained: the closure imports only dimos.utils. The sim-module runtime wiring that drives this lands with the sim refactor.
Problem
Closes DIM-XXX
Solution
How to Test
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